Patch Update


Hello everyone,

This patch follows the early release of the game for Game Jam.
Its purpose is to fine-tune gameplay details to improve the player experience.
This patch doesn't contain any improvements, but it does fix a lot of bugs that make gameplay more enjoyable.


Bugs fixed :
- Added precise sound settings (music/SFX/Master Volume) ✅
- Fixed bad zombie spawn locations, making them disappear✅
- Changes to make pause menu functional ✅
- And other minor tweaks...

A trailer has been released to round off the GameJam adventure

We hope your experience will be all the better for it! You can always suggest updates or report bugs if you find any.
Enjoy the game!

Files

Windows.zip 383 MB
Sep 06, 2023

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Comments

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(1 edit)

I've just finished this version!


I think what you should primarly work on is the ennemy's AI. You can finish this game without taking damage by hiding inside a building.

Also my gun turned into an uzi by pressing the "auto-click" key of my mouse, a delay would be good.

I took some collectibles while my energy or my life were full, I wish I could let them still then take it later when needed, but they despawn... At least you shouldn't auto collect them while you don't need them.

Also I get it that the big fire spiral that came from the zombies is a way to know where they are.. But when they're surrounded by firer like that it's almost impossible to aim.. Maybe add a bit of transparency?

Finally the boss design was nice, but you forget to remove a print when you shot it:

The sound effects were funny, the fire explosion was a bit too loud tho.

Congratulation for this work team!

Thanks for your recommendations, it's good to see that you've taken the time to isolate and specify each defect. We'll put them on the list for the next patch note! 🔥